Spirit Illusion
Spell Equip

Spirit Illusion

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Equip only to a Level 5 or higher Fiend or Zombie monster. When an attack is declared involving the equipped monster and an opponent's monster: You can make that opponent's monster lose ATK equal to the equipped monster's ATK. You can activate 1 of these effects; ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field. ● Special Summon 1 "Doppelganger Token" (Level 5/ATK ?/DEF 0) with the equipped monster's Type, Attribute, and ATK. You can only use this effect of "Spirit Illusion" once per turn.




 
 
AI Power Analysis
Combo enablerConfidence: MediumEvaluated Oct 9, 2026
52± 6/ 100
Power Score
Intrinsic 52
Deck 51

Spirit Illusion — Power Evaluation

Final Score: 52 ± 6 · Confidence: Medium

  • Intrinsic: 52 · Deck: 51 · Meta: provisional
  • Primary role: Combo enabler · Secondary: Board breaker

Why it scores here

Spirit Illusion's score comes from its text, not its stats: it is a Spell that needs a Level 5+ Fiend or Zombie to equip, and then either Fusion Summons one Fusion Monster from the Extra Deck or makes a Level 5 Doppelganger Token, once per turn. Its ATK-reduction on attacks is situational and requires an attack involving the equipped monster. The 67-deck sample (22 archetypes, 1.45 copies average, strong co-occurrence with Super Polymerization and Forbidden Droplet) confirms it is a real, portable piece, but that frequency only moves accessibility and deck fit, not the intrinsic score. There are no combo boards, so conversion is inferred from text alone and the score stays in the middle.

Axis scores

Axis Score Evidence
Accessibility 55 Needs a Fiend or Zombie of Level 5 or higher on the field to equip, but it appears in 67 recent decks across 22 archetypes at 1.45 copies average (observed, text-gated).
Combo & Conversion 60 Fusion Summon from the Extra Deck or a Level 5 Doppelganger Token is a real one-card body gain, but there are no recorded combo boards to confirm a full board (inferred).
Resource Economy 40 The Fusion Summon and token are card-neutral bodies with no draw, search, or recursion, so advantage stays roughly even (verified from card text).
Effect & Interaction 45 The ATK reduction is limited to attacks involving the equipped monster and does not stop the opponent's effects (verified from card text).
Material Utility 30 The Spell is not a material, and the equipped monster's fit as material depends on a Fiend/Zombie gate; the Doppelganger token is a Level 5 body with the copied Type and Attribute (inferred).
Resilience & Flexibility 35 A face-up Equip Spell is exposed to backrow destruction and the equipped monster's removal, and it does nothing once that monster is gone (inferred).
Deck-Building Efficiency 60 One copy in most decks with a mild Fiend/Zombie restriction; the card is otherwise clean to run and splashable (observed, 1.45 copies average).

Calculation

Weight profile: 0.7 Combo enabler + 0.3 Board breaker. Intrinsic ≈ 52, Deck ≈ 51, Meta = provisional. Modifiers: Self-locking equip restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Converts a single Spell into a Fusion Summon or Level 5 token once per turn
  • Live across 22 archetypes in the sample, so it is portable between homes
  • Cheap to run at about one copy, with no garnet or brick cost

Weaknesses

  • Requires a Level 5+ Fiend or Zombie on the field before it does anything
  • Equip Spell is exposed to backrow removal and the equipped monster's removal
  • The ATK reduction is situational and does not stop effects

Counters / choke points

  • Backrow destruction on the face-up Equip Spell
  • Removal or negation of the equipped monster before the attack or Fusion Summon resolves

Best use

Combo enabler for Fiend/Zombie Level 5+ bodies, with a Fusion Summon or token route and attack-based ATK reduction as a secondary role. Decks: Despia, Bystial/Byssted, Branded. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: Equip only to a Level 5+ Fiend or Zombie; attack-involving ATK reduction; Fusion Summon or Doppelganger token; once per turn; Deck sample: 67 decks, 22 archetypes, 1.45 copies average, 80.6% gameplay type 7; Top partners: Super Polymerization 56.7%, Forbidden Droplet 55.2%
  • Observed: Co-occurrence frequency with top partners in the 67-deck sample; Copies distribution: 44 decks at 1, 16 at 2, 7 at 3
  • Inferred: Combo conversion from text alone, since no combo boards were supplied; Resilience to backrow and removal from the Spell-type body
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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